AI Insights · Timothy · April 2022
Top 5 Pixel Games on Android in Israel Q1 2022
Discover the performance of the top 5 pixel games on Android in Israel during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 pixel games on Android in Israel showcased varying trends in weekly downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Galaxy Attack: Shooting Game from 1SOFT saw fluctuations in its weekly revenue, peaking at around $757 in the last week of December 2021 and maintaining an average of $500-$600 throughout the quarter. Weekly downloads reached their highest at approximately 2K in late January and saw a gradual decline to about 1.1K by the end of March. Weekly active users started at 14.3K in late December, climbed to 16.2K by late January, and experienced a decline to around 13K by the end of March.
Growtopia by Ubisoft Entertainment experienced a significant spike in weekly revenue, hitting a peak of nearly $1K in early February. However, downloads remained minimal, with the highest weekly downloads reaching just 25 in late January. The game had very few active users throughout the quarter.
FINAL FANTASY BRAVE EXVIUS from SQUARE ENIX Co., Ltd. showed a varied revenue trend, peaking at about $628 in the third week of February. Weekly downloads were negligible, with only a couple of downloads recorded in mid-February. Active users hovered around 30-40 throughout the quarter, with no significant changes.
IdleOn - The Idle RPG by LavaFlame2 demonstrated a steady increase in weekly revenue, peaking at approximately $464 in mid-March. The game maintained a consistent download rate, with weekly downloads ranging between 300 and 500. Weekly active users saw an overall upward trend, starting at 550 in late December and reaching 911 by the end of January, before stabilizing around 700 by the end of March.
Sandbox - Pixel Art Coloring from Alexey Grigorkin experienced stable weekly revenue, averaging around $120-$180, with a peak of $189 in early January. Weekly downloads remained steady, fluctuating between 450 and 690. The game had a consistent number of active users, starting at 12.7K in late December and gradually decreasing to about 10.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.